![]() ![]() At least, it's what helped me become comfortable using Gimp and understanding the construction of sprites. I'm not sure your art skills, but if they are not strong, I would honestly recommend starting with things like learning to recolor hair or specific clothing pieces and "frankenspriting" a term here used for the process of cutting and pasting bits of different sprites together to create a new one. Other than that, it's all up to you to draw them. The first template here will help with the battlers. ![]() You can also use the bare generator part as a template to begin learning. Do not use the paint program default on your computer (MS Paint?) because you cannot save those with a transparent background.įor a single walking sprite, in standard MV size, you will need a sheet 144x192 pixels, divided into a grid of 48 x 48. In the end you'll be able to have unlimited-frames-8-directional (diagonal) movement with extra poses, such as idling, walking, running and jumping. This guide will help you to make your game more interactive. ![]() Many people use Photoshop or as well as others. The basic RPG Maker MV has only 3-frames-4-directional movement. I personally use Gimp, a free software, and have no problems with it. To make sprites(character sheets) for MV you can use a variety of software. ![]()
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